A mysterious serial killer stalks the streets of modern-day Paris. The body count rises, and the police are no closer to catching the culprit. You are a taxi driver and survivor to the killer’s most recent attacks, having barely escaped with your life.
I provided additional writing to Night Call in the form of two passengers, both with multiple possible player encounters (click the names for the scripts for each). I was also the sole English language copy-editor.
Praise for Night Call
“Night Call’s real strength is in the stories it tells about Paris, about the people who live there and the meaningful connections you can have with them no matter how brief or unexpected.”
Gamespot
“Either way, Night Call got to me. It’s a game that loops around and around inside my head when I’m not playing, the car endlessly circling the block, never stopping, while that plane jets overhead, lights blinking”
Eurogamer
“…what is most striking about Night Call is the phenomenal realism of the interactions with the lives of the various passengers. Allowing us to live different perspectives, themes and social reflections in the closed taxi space.”
GotGame