Categories
Writing

Personal Work

The Contract A IF game made for a small writer’s group. Short, but with multiple outcomes, characters and contracts. A Most Bestartling Crime My entry to inkJam 2018, made over two days. Morning An experiment with ink’s variables system, this extremely brief multi-choice copy has several endings based on state tracking. The Ever After (unfinished) […]

Categories
Writing

Steam Pages

A Long Journey to an Uncertain End The new game from several ex-Obsidian developers, I worked with the director and narrative team to craft an entertaining and enticing WAKING An interesting project created by a single developer, I worked in collaboration with the marketing crew and the dev to create the below: I’ve several other […]

Categories
Writing

Chinatown Detective Agency

Midnight in Singapore. Your contact’s a no show, your client wants answers and your empty bank balance hangs over you like a neon-tinted Sword of Damocles. Welcome to 2037. Welcome to Chinatown Detective Agency. A neo-noir detective game inspired by the old Carmen Sandiego games, as Narrative Director I was tasked with creating and structuring […]

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Writing

Rip Them Off

A puzzle/tower defence game, when I was brought onboard there was zero copy or narrative identity for the game. Working with the designers, I created and implemented the entire narrative identity. The brief/messy first pass on tone, and example copy Creation/design doc for tutorial.

Categories
Writing

Night Call

I had the honour of writing two characters for the Paris-based taxi driver / investigator game Night Call. Read their full dialogue below. Melchior Lola