Categories
Editing

REALTIME: Making Digital China (book)

REALTIME: Making Digital China A different experience, this: I was asked to edit and proofread a collection of short essays on and about the intermingling of Chinese culture and tech. A subject I knew very little about, it was fascinating working with the authors and curators to create the best version of each article while […]

Categories
Editing

Night Call Steam page

See the Steam page As well as writing several characters for the game I also edited and proofread the other 250 000 words of Night Call. The process here was to work closely with both the writer and translators (the original text being in French) to hone the translated copy into a version that read […]

Categories
Writing

Personal Work

The Contract A IF game made for a small writer’s group. Short, but with multiple outcomes, characters and contracts. A Most Bestartling Crime My entry to inkJam 2018, made over two days. Morning An experiment with ink’s variables system, this extremely brief multi-choice copy has several endings based on state tracking. The Ever After (unfinished) […]

Categories
Writing

Steam Pages

A Long Journey to an Uncertain End The new game from several ex-Obsidian developers, I worked with the director and narrative team to craft an entertaining and enticing WAKING An interesting project created by a single developer, I worked in collaboration with the marketing crew and the dev to create the below: I’ve several other […]

Categories
Writing

Chinatown Detective Agency

Midnight in Singapore. Your contact’s a no show, your client wants answers and your empty bank balance hangs over you like a neon-tinted Sword of Damocles. Welcome to 2037. Welcome to Chinatown Detective Agency. A neo-noir detective game inspired by the old Carmen Sandiego games, as Narrative Director I was tasked with creating and structuring […]

Categories
Writing

Rip Them Off

A puzzle/tower defence game, when I was brought onboard there was zero copy or narrative identity for the game. Working with the designers, I created and implemented the entire narrative identity. The brief/messy first pass on tone, and example copy Creation/design doc for tutorial.

Categories
Writing

Night Call

I had the honour of writing two characters for the Paris-based taxi driver / investigator game Night Call. Read their full dialogue below. Melchior Lola